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Digital Study Resources for Students


We've put together a resource document sharing tools and resources for independent and collaborative student-centered learning and review.

The goal of the guide is the help students use digital tools to be self-directed and collaborative learners as they learn new concepts and review for classroom assessments.

We need your help. If you have a moment to look over the guide and provide any additional resources or suggestions, we would appreciate it. Thanks in advance. 




Reflecting on a Student Centered Learning Experience

“Tell me and I forget, teach me and I may remember, involve me and I learn.”  - Xun Kuang

I am always looking for new ways shift the ownership of the learning experience away from me and towards my students. I have always believed that student engagement can be enhanced when students are encouraged to take ownership of not just the knowledge, but the process of learning itself.

I really enjoy creating and experimenting with different student-centered learning experiences. I am always looking for new ways to engage my students. Today I am reflecting on a new learning activity my students and I explored this week. 

On Monday, I introduced my students a new Time Design Challenge. The activity was designed to help students build a knowledge base connected to several essential concepts connected to life on Earth. 


Day 1 - Getting Started

We led off with a Pear Deck question and class discussion about the concept of time. I then introduced the activity to the class and asked students to start by exploring the different concepts in the document. 

When we are working through activities, I always ask my students to focus on concepts and ideas that they are less familiar with or don't know at all. They don't always do this well, but it is part of our process when we engage in student-centered learning. The plan was to help students explore what they already know and then start to plan how they can learn and share more about what they don't know. It is often too easy for students to just choose what they already know and share this, instead of figuring out how to share something they do not know. 

Near the end of the class, we paused and took a look at the design goals for the 2nd day. I emphasized that they would not have time to include every concept, so they should focus on what they don't know as they plan the design. Day 1 was just about planning, so none of the groups started on their designes the first day.


Day 2 - The Design
I have always believed that visual creation is a great way to engage students in new ideas and concepts. The goal for day 2 was for students to engaged in the content and create a visual to share the concepts they chose to focus on during day 1. 
We started the day with these design goals and then students moved to the creation phase. 
  • Everything should connect to time. 
  • Incorporate each of the essential topics into your design: Geologic Time Scale, Absolute Time, Relative Time, Rock Cycle, and Plate Tectonics
  • Demonstrate your understanding through good visual design.
  • Build an engaging visual to teach someone about time connected to evolution.
While the students were working, I was able to check in with different pairs periodically. I also had some time to reflect on what we had accomplished and where we might go next. The plan had always been for the students to share their creations with the class. I decided that we would do a Gallery Walk of sorts. I also wanted to students to evaluate the work of other groups. I decided that would create a short formative quiz on Day 4 that would help both the students and I gauge what we learned and what we didn't learn.

I shared my idea of the quiz and my students asked if they could use their designs as cheat sheets. We decided this would be ok and they went back to work until the end of the period.
I noticed a shift in the student's designs almost immediately after I announced the future quiz. The student focus seemed to shift and instead of focusing on and diving deeper into the new concepts they had been exploring, they began to try to add everything they could to these "cheat sheets". The thinking about how to create a good visual was set aside as students instead rushed to add more text to cover all the concepts for the quiz. One of the frequent requests was for more time. 

Day 3: Sharing and Touch Up Work


The plan for day 3 was to have students review the different designs and then go back and reflect on their own designs. I decided to break this into 3 steps.


Up first was a 7-minute gallery walk. Students were encouraged to explore how the different visuals connected to their essential concepts. I encouraged the students to take pictures of visual components that they thought could enhance their own designs. 

I was surprised at how hard it was for many of the students to use the full 7 minutes. There were 14 different designs. but most just wanted to take a few pictures and thought they were done after about 2 minutes. When asked, many said that everything seemed the same so they didn't need all that time.


The students then went back to their designs to reflect and add additional visuals if they felt the need.
I think this was one of the most powerful learning moments we experienced. I watched with barely contained excitement as students began to use the images on their phones to add new visuals to their designs. The engagement at this point was more than I could have ever hoped for, Several students commented on the fact that they found some great images and ways of explaining the concepts that worked better than some of their original visuals.



The final step on day 3 was for students to use a Google Form to evaluate 5 different designs. Students completed the form in pairs. This became a great learning moment as students took closer looks at the designs of their classmates. There were some great conversations as students discussed how to evaluate the different designs.

Day 4: The Quiz

Designs were returned and it was time for a quiz. Most of our quizzes are open note, open internet, and we have even done 2 partner quizzes this year. I planned for this one to be a bit different. Students would share cheat sheets, but these would be the only resource they could access. I also told them they could "cheat" of their partner's answers as long as there was no talking. The students did well on some, but not as well as I hoped on the quiz overall. On the bright side, I now I know the concepts we need to revisit before moving on.

What I would change in the future?
  • I don't like that the students shifted to trying to learning everything when I added the quiz on the second day. Maybe too much focus on having all the answers? Many of the students shared that they felt they were doing too much surface learning because they want a bit of everything on their "cheat sheets".  I don't think I would announce or maybe even do a quiz the next time. I will need to find a different way to formatively assess what was gained. 
  • I think I need to place a greater emphasis on having the students create new visuals and not just making copies of existing diagrams and images. While some groups created very original designs, there were too many that just recreated what already existed. 
  • Evaluating 5 different designs might have been too many for most groups. I think I might assign each group 3 so they go a bit deeper when they evaluate the designs. 
  • I also think I need to provide a few more guiding questions to help the students avoid getting lost in the volume of content.
  • I also think I would like to add a Flipgrid or Adobe Spark Video where students explain key concepts in their designs for the class. It never hurts to have one more Student Voice option. 
Overall, both my students and I enjoyed the experience. While the focus was on content, we explored the content while we were collaborating, creating, communicating, and thinking critically. While not perfect, I think this was a lesson design worth updating and bringing back in the future. 


Google Science Journal

Have you ever explored Google's Science Journal? 
"Science Journal is the free digital science notebook brought to you by Google. Whether you're a science educator or a hobbyist doing science at home, you can keep your notes, photos, and observations all in one convenient place. Use the sensors in your phone to measure and graph phenomena such as light, sound, and motion, or connect to external sensors via bluetooth to conduct experiments on the world around you."

Explore Science Journal
Google's also recently announced that Science Journal is integrating with Google Drive. Now, all experiments will be accessible through google accounts. 

Are you already using Science Journal? Please share your experiences in the comments below. 






November Book of the Month - Learning Supercharged

The best educators are not content to do the same old thing year after year. Innovative educators push their thinking by engaging in social media, exploring blogs, attending conferences, and exploring the newest generation of educational books.
I've created a Recommended Educator Book Site to organize and share some great books connected to teaching and learning. I will also occasionally feature a new book recommended by my PLN on this blog. 

Have an idea for our next featured book? Please share in the comments below.

This month's book is Learning Supercharged by Lynne Schrum and Sandi Sumerfield. This book will also be part of the ETCoaches Book Study and Twitter Chat in January. 

Learning Supercharged: Digital Age Strategies and Insights from the EdTech Frontier


"As educators seek out new ways to energize and engage their students and prepare them for the future, they need to know how to employ the latest technologies in creative and innovative ways. 
Learning Supercharged looks at emerging approaches and tools, and incorporates professional educators’ stories of how and why they have implemented each trend, including information on challenges faced and overcome, how to get started and other resources to explore. The book inspires educators to try new approaches with the understanding that they will devise new ways to synthesize, interpret and implement ideas to fit their context, learners and resources.
Topics covered include: digital equity considerations, digital citizenship, personalized learning, project-based learning, blending formal and informal learning, coding and robotics, makerspaces, gamification, badging and open educational resources (OERs)."

If you are curious about some of my past recommend books of the month, you can find them here. 


If you are looking for a bit more innovative reading. Here are a few of our past featured books of the month.

         

         

Critical Media Project Website - Engaging Students in Media Literacy and Culture

Recently I stumbled on an interesting site connected to media literacy, equity, culture, and empathy.
From the site:

Critical Media Project (CMP) is a free media literacy web resource for educators and students (ages 8-21) that enhances young people’s critical thinking and empathy, and builds on their capacities to advocate for change around questions of identity. CMP has a two-fold mission:
  • To raise critical awareness and provide the tools to decode media representations of race, ethnicity, gender, sexuality, socio-economic class, religion, age, and disability, and develop an understanding as to how these identities intersect
  • To encourage and offer guidance for students to tell their own stories, create their own representations, and uphold their status as active and engaged participants in civic society.
cmp learning objectives
  • EXPLORE: To observe and become cognizant of messages about identity that surface in everyday media and culture
  • EXPAND: To understand and gain perspective on the historical, social, and political contexts of media representations of different identities
  • EXCAVATE & EXPLICATE: To critically decode and develop skills to analyze the meanings (and ideologies) behind various representations of identity across media genres and platforms
  • EXPRESS & ENGAGE: To develop and deploy strategies and skills to create one’s own representations, tell own stories, and create counter-narratives
I would love to know if or how you use these resources with your students?



Classroom Screen Display Tool for Educators

Projectors and Flat Screens have become an integral tool in many teacher's classrooms. I use my projector and screen daily to display objectives and instructions. It also sometimes serves as a backchannel, a timer, or a focus point for students at different points during classroom activities. I have traditionally used Google Slides as my palette for everything I display in class, but recently I discovered a great tool with some incredible features.

ClassroomScreen


ClassroomScreen includes some great features, including:

  • Language – Choose from a variety of languages. 
  • Background – You can use one of the incredible images on the site or upload your own. 
  • Random Name – Enter student names or upload a .txt file to create a quick random name picker. 
  • Sound Level – Let the class know if it is getting too loud. 
  • QR Code –  Share an url with a QR code. 
  • Drawing Tool and Upload Image – A Digital whiteboard. You can also upload an image an annotate it. 
  • Text – Insert a text box on your screen with basic word processing tools.
  • Work Symbols – Symbols to remind students if and how they should be collaborating: Silence, Whisper, Ask Neighbor, or Work Together.
  • Traffic Light – Red, Yellow or Green.
  • Timer – Countdown timer and stopwatch.
  • Clock and Calendar – A  clock that also shows the date.
  • Exit Poll – Quick poll to check student understanding. 



Looking for more EdTech and Google Tips? Explore the Archive of Past Tuesday Tips.


Google Forms - A Quiz You Can't Fail?

I've long been a huge fan of Google forms for exit slips, surveys, and formative assessments. For me, it is one of the easiest tools to efficiently engage my students in reflective learning and assessments. I've even dabbled with using Google forms as a HyperDoc. (I still prefer slides and docs, so I'm not ready to recommend forms as a resource to create HyperDocs.)

Another great feature of Google Forms is the ability direct learners to different sections of the form based on the answer chosen in a multiple choice question. This is a great way to support differentiated learning experiences. Students can be directed to a statement, video, website or other digital resource based on the answer they choose. 

If you want to see this in action, I've put together a quick formative assessment connected to Copyright and Fair Use. This is not perfect, but I think it is a good starting point to demonstrate how powerful branching in Google Forms can be. 

Copyright and Fair Use Formative Assessment


This is not a new idea, and I owe my exploration of this feature to some incredible educators. Several years ago Tom Mullaney wrote a great post about an "Impossible to Fail" Google Quiz. Alice Keeler as has a more recent post about these types of branching forms, "Creating a Branching Quiz". I highly recommend both of these posts if you are looking to learn a more about branching in Google Forms.

Here is a quick peek behind the curtain to see how this is done. Alice's and Tom's post go into a bit more detail if you need something more. 

The first step is to plan the sections you will need for each question. For the first question on the quiz, I needed to create 3 sections on the quiz. 

Section 1 is the first multiple choice question. The correct choice leads to section 3 and the incorrect choices all lead to a video about copyright protection. Each wrong answer could also be set to a different section based on the response. 


Section 2 is the check for understanding section that contains a video for students to review if they choose any of the incorrect responses.  You don't need the yes, no question, but I like this having this so students recognize that they should watch the video before moving on. When answers yes, they are brought back to section 1 to try the question again. Note that there is no way to force the student to watch the video, so they could just keep going back to the question until they guess right.  


Section 3 is reached when the correct answer is chosen and the student can then move to the next question.



The process then repeats for each question. As you can probably guess, this takes some time, but once you create one you can easily copy the form as a template for new branching quizzes. 

How could you use this with your students? Please share in the comments below.

Google Slides Closed Captioning and Screencastify

Did you know that Google Slides recently added the ability for presenters to display closed captions while presenting? We've used it a few times to support one of our American Sign Language teachers and it has been great!


The new closed captioning can be turned on and off when in the presenter view of any Google Slide Presentation. Right now the captions are not recorded or saved, but presenters can use Screencastify or another screen recording tool to record the presentation and capture the closed captioning.

You can learn more about Closed Captions in Google Slides from this Google's Keyword Blog.

What’s that you say? Present with captions in Google Slides


Looking for more EdTech and Google Tips? Explore the Archive of Past Tuesday Tips.


October Book of the Month - 40 Ways to Inject Creativity into Your Classroom with Adobe Spark

The best educators are not content to do the same old thing year after year. Innovative educators push their thinking by engaging in social media, exploring blogs, attending conferences, and exploring the newest generation of educational books.

I've created a Recommended Educator Book Site to organize and share some great books connected to teaching and learning. I will also occasionally feature a new book recommended by my PLN on this blog.

Have an idea for our next featured book? Please share in the comments below.

This month's book is 40 Ways to Inject Creativity into Your Classroom with Adobe Spark by Ben Forta and Monica Burns. I absolutely love Adobe Spark and use it all the time in my classroom, so I was excited to dive into some new ways to use it.

40 Ways to Inject Creativity into Your Classroom with Adobe Spark


Empower Students to Tell Their Stories with Adobe Spark!
Adobe Spark is a fun, free content-creation tool that anyone can use. Easily accessible on web browsers, Chromebooks, and mobile devices, Adobe Spark’s intuitive and easy-to-use design makes it the perfect tool for learners of all ages to create . . .
  • Video book reports
  • Modern, responsive webpage “papers”
  • Video journals
  • Science posters and videos
  • Web newsletters . . . and so much more!  
In the hands of creative educators, Adobe Spark provides students with a fun way to embrace critical communication and creativity skills. But what if you don’t consider yourself a “creative educator” or just aren’t sure where to start?
That’s where 40 Ways to Inject Creativity into Your Classroom with Adobe Spark comes to the rescue! Experienced educators Ben Forta and Monica Burns offer step-by-step guidance on how to incorporate this powerful tool into your classroom in ways that are meaningful and relevant. They present 40 fun and practical lesson plans suitable for a variety of ages and subjects as well as 15 graphic organizers to get you started. With the tips, suggestions, and encouragement in this book, you’ll find everything you need to inject creativity into your classroom using Adobe Spark.

If you are curious about some of my past recommend books of the month, you can find them here. 





Favorite YouTube Channels to Support Teachers and Learners

What are your favorite YouTube Channels connected to teaching and learning?


Flashback Alert - Have You Ever Seen the First Video Ever Uploaded to YouTube?
YouTube has come a long way since this video!

YouTube is an incredible resource for teaching and learning. You can learn just about anything on YouTube. There are also many incredible educators and creators uploading new content daily connected to teaching and learning. 

Did you know that every second, one hour of video is uploaded to YouTube? That's a lot of content that can be leveraged to support teaching and learning. Have you ever seen the One Hour Per Second YouTube Visualization Site?

How do you keep track of it all? Where do you go to avoid hours of searching? One way is to find and subscribe to YouTube Channels connected to teaching, learning or specific subject areas. Here are a 6 of my favorite YouTube channels connected to teaching and learning. Right now, I am going to steer clear of anything that is focused on a single content, but if you have a favorite channel regardless of how it could be classified, please share in the comments below or in this collaborative Padlet.

Edutopia

"Welcome to Edutopia's YouTube channel. We create videos about what's working in K - 12 education. Whether you're curious about project-based learning, integrating tech tools, or social and emotional learning practices, we've got you covered. And don't miss our Schools That Work series, which focuses on evidence-based strategies that you can bring to *your* classroom/"


Big Think

"Big Think is the leading source of expert-driven, actionable, educational content -- with thousands of videos, featuring experts ranging from Bill Clinton to Bill Nye, we help you get smarter, faster. We aim to help you explore the big ideas and core skills that define knowledge in the 21st century, so you can apply them to the questions and challenges in your own life."


Crash Course

"Tons of awesome courses in one awesome channel! Nicole Sweeney teaches you sociology, Carrie Anne Philbin teaches you computer science, Craig Benzine teaches film history, and Mike Rugnetta is teaching mythology! Check out the playlists for past courses in physics, philosophy, games, economics, U.S. government and politics, astronomy, anatomy & physiology, world history, biology, literature, ecology, chemistry, psychology, and U.S. history."


Google for Education

"Google for Education is about learning for everyone, anywhere. Subscribe to our channel for product news and updates, resources, and inspiration. We believe that every student and every educator, in every classroom, deserves the tools and skills that set them up for success in building the future they want for themselves. So we’re committed to supporting students, partnering with educators, building products and making impactful investments that help expand access to education through technology."


Seeker

"Seeker exists where technology, innovation, and the future collide. We celebrate relentless curiosity with an insatiable drive to question, inspire, and create."


Soul Pancake

"We make stuff that makes you think, laugh, and cry. New videos every week.
Dive into our brain batter of shows like Kid President, My Last Days, Metaphysical Milkshake, 0-100, Science of Happiness, Top of the Monday, BRICK X BRICK and more! Speak your mind, unload your questions, and figure out what it means to be human. Welcome to SoulPancake's YouTube channel."


I think 6 is enough for now. I have many other favorites that I will share in the Padlet and in future posts. Stay tuned!

Additional Resources


Let's Talk About Formative Assessment

“Formative Assessment is a deliberate process used by teachers and students during instruction that provides actionable feedback used to adjust ongoing teaching and learning strategies to improve students’ attainment of curricular learning targets/goals”

You Don't Know What You Don't Know
We believe that formative assessment is one of the most powerful tools we can use to enhance learning and engage students in the learning process. The best educators use a variety of formative assessment techniques and tools to help everyone in the classroom gauge essential understandings.  The best formative assessments also help drive the learning experience for both teachers and students.

Favorite Formative Resources and Strategies

I am excited this week to be co-authoring this post with my friend and partner in all things teaching and learning, Melissa Wilson. Melissa is an English teacher and Instructional Technology Coordinator at Neuqua Valley High School. We will be cross-posting this story on her blog “#Whatsup Wildcats”. If you’ve never had a chance to explore Melissa’s blog, I highly recommend that you change that today. Melissa provides some incredible insights into the teaching and learning experience at Neuqua.

We are in our second year of 1 to 1 with Chromebooks, and we have been amazed by the incredible formative assessments we’ve witnessed as teachers have enhanced and transformed their instructional practices. Teachers are facilitating and our students are collaborating, communicating, creating, and thinking critically as part of the learning process on a daily basis. Formative assessment has become an essential component of our students' learning experiences.

We believe that one of the most rewarding professional development activities is when teachers find time to talk to each other. Powerful things can happen when educators from different departments have time to sit and talk to each other about teaching and learning. With this in mind, our second CAFE Connect was born with a focus on formative assessment.

Melissa and I enjoyed two days of questions, classroom stories, and educators exploring resources to support formative assessment. We even created some fun Neuqua Trivia Challenges using six different digital formative tools to help staff experience the student side of some of our favorite tools. Other than the trivia, there were no formal presentations, just educators talking to educators. It was a great learning experience.

Here are some of our reflections on this collaborative experience:
  • Teachers are using the tools and techniques at all points in the learning process. We talked about formative assessment as a pre-learning tool, as a checkpoint during learning experiences, and as "reviews" near the end of an activity or unit. 
  • Teachers all have favorite tools, but they also realize that using a single tool all the time can have a negative impact on student engagement. 
  • Teachers are becoming more comfortable taking risks in the classroom and trying new resources to help engage, motivate, assess, and challenge our students. 
  • Teachers appreciate assessment tools that offer a way to provide answer feedback to students. Google Forms, Socrative, and Quizalise are a few examples of resources that offer this option.
  • While we know our students enjoy competitive assessments, our teachers report that at times, they can be more of a distraction. As stated earlier, the key to success with utilizing assessment tools is variety, and this is no different when it comes to game-based learning; they can't be used all the time and still be as effective. 
  • The ability to record student voices has been a huge benefit for many of our teachers and students. Resources like Flipgrid, Adobe Spark Video, and Screencastify have made a huge difference in our World Language classes. They have also become a great tool for student reflection in quite a few of our classrooms. There is something about a student needing to verbally reflect that is pretty powerful. 
Learn more about our favorite formative assessment resources and strategies on our Formative Assessment Resource PD Site. If you have a favorite formative tool or strategy, please consider sharing in our collaborative Formative Assessment Padlet.


Let us know if you have any questions and learn on! 

Makerspace Resources for Teachers and Students

"There are no rules here--we're trying to accomplish something." – Thomas Edison


What is a Makerspace?
My guess is that most people reading this post have some idea about what a makerspace is, so I won't spend too much time describing the spaces.
That being said, I recently rediscovered a post from one of my favorite blogs. This post reenergized my exploration of the makerspace movement and is the primary reason I am writing this post today.


Jennifer Gonzalez shares John Spencer's definition of a makerspace.
“I see a makerspace as simply a space designed and dedicated to hands-on creativity,” he explains, “and the key thing there is they’re actually making something. Creativity is sometimes idea generation, it’s sometimes problem-solving. But (in) a makerspace, you’re actually going to create some kind of product. Now it could be a digital product. It could be a physical product. But there is an actual product, so you’re not going to, say, design an event or a service project. That’s not what a makerspace is for, so it’s a space devoted to and differentiated and set up for making.” - John Spencer
I like John's definition, but I know it is not the only way to look at the goals of a makerspace. I believe a Makerspace is what you make of it. Pun intended? I don't think there should be rules to what is and what isn't a makerspace if learning is happening. I've seen too many posts, with too many different opinions to ever tell anyone what a makerspace should or shouldn't be.

Why Makerspaces?
If you've been reading my blog you know that I am always curious about the 4 Cs connected to teaching and learning. For me, makerspaces provide students with opportunities to collaborate, communicate, think critically, and create. The best makerspaces are all about student choice and student voice. I love opportunities for students to own their learning experiences, and makerspaces are great places for curious self-directed exploration.

Want To Learn More About Makerspaces?
I am by no means an expert on makespaces, but I love the potential that these spaces have to engage students. Here are some of the resources I've discovered as I've explored the Maker Movement. I apologize in advance if there is too much here. When I fall down a rabbit hole of exploration, it is usually a very deep one.

Social Connections to Learn More About Makerspaces
Web Resources and Posts Connected to the Makerspace Movement
Videos Connected to the Makerspace Movement
Some of  the Tools and Resources Often Connected to School Makerspaces
Funding for Maker Tools
  • School / District Grants
  • Local and National Educational Organizations
  • Private Organizations
  • Donorschoose.org
Makers Outside of Schools
What ideas or resources connected to makerspaces can you share in the comments below?


Engaging Learners with Video

Video in the classroom is not a new thing, but it is evolving as an essential resource for all learners. If you were born before 1980 you've probably experienced at least one classroom documentary on a film strip with an awesome and noisy Film Strip Projector. I know I was always excited to see the film projector and reels in the room, but when I reflect on my these learning experiences I realize that most of these documentaries did very little to engage me as a learner.


Video in the classroom has evolved. Today, classroom video is all about engagement and critical thinking. Students and teachers are creating content and actively engaging in videos using a variety of strategies and tools. Video has become a great medium for Creative Student Voice. I was inspired to dive deeper into my exploration of video in the classroom after exploring some of Common Sense Education's Video in the Classroom Resources.

I have also been looking to incorporate the ISTE standards as part of my teaching and learning foundations. There are some direct connections to video in some of the ISTE Standards.

ISTE Standards for Students - Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
ISTE Standards for Students - Knowledge Constructor
Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
ISTE Standards for Educators - Learner
Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
ISTE Standards for Educators - Designer
Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Learn More: ISTE

When I think about using video to engage students I usually start by considering one of two categories: Creation and Exploration. Students and educators can create videos as part of the learning process. Exploring videos connected to concepts and skills can serve as a lesson hook, part of the body of a lesson, or as a way to reinforce or review key concepts. Mixing videos in with text and images are also great ways to differentiate the learning experience. 

Favorite Video Creation Resources
  • Adobe Spark Video - Create photo stories with voice-overs and music
  • Flipgrid - Video discussion platform
  • Recap - Video discussion platform
  • Screencastify - Screen recorder extension for Chrome
  • WeVideo - Full featured video creation, editing, and screen-casting resource
Favorite Video Exploration Resources
  • ClassHook - Popular clips from TV shows and movies
  • Edpuzzle - Interactive video engagement resource
  • PlayPosit - Interactive video engagement resource
  • TEDEd - Customized video lessons
  • TED Talks - Collection of talks from expert speakers
  • YouTube - Playlists and channels connected to anything and everything. 
Learn More -Additional Resources